Head to head searching: the Search&Destroy card game in the health sciences classroom

Authors

DOI:

https://doi.org/10.5195/jmla.2026.2299

Keywords:

game-based learning, Games, card games, game design, gamification, game development

Abstract

Background: Games are a promising way to make health sciences education more engaging and improve synthesis for learners. There have been some successful implementations of game-based learning for health sciences library instruction [1], but there is room for development of games tailored specifically for teaching database searching skills to health sciences students.

Case Presentation: The authors developed a biomedical edition of the existing library instruction card game Search&Destroy. The original Search&Destroy was developed as an alternative way to teach a one-shot instructional session on search skills using a discovery layer in an academic library for undergraduates. The biomedical edition modified the game to work with PubMed and incorporate health science-specific searching skills. Keyword cards were updated with biomedical terms and new cards were added with filters and actions related to health sciences literature searching (e.g., last five years, systematic reviews, randomized controlled trials filters). The new version was play tested internally by the authors and then piloted in classes with nurse residents. The game is now available through the print-on-demand service The Game Crafter and teaching materials are available online.

Conclusions: Feedback from our pilot test group of nurse residents was overwhelmingly positive. Informal conversations with nurse educators responsible for the program were also positive, and the game has been incorporated in the curriculum for the future. The Biomedical Edition joins a growing family of Search&Destroy games designed for a variety of library instruction needs.

Author Biographies

Regina Vitiello, Northwell

Regina Vitiello is the Librarian for North Shore University Hospital, the Feinstein Institutes, and Glen Cove Hospital. She supports clinicians, nurses, researchers, and other Northwell Health team members. She has participated in the Medical Library Association's Research Training Institute.

Christiana M. Keinath, Charles C. Sherrod Library East Tennessee State University

In her role as Health Sciences Librarian at Charles C. Sherrod Library, Christiana Keinath provides research assistance and library instruction services to students and faculty in the colleges of Nursing, Public Health, and Health Sciences at East Tennessee State University. She contributes literature searching expertise and software support for authors of scoping reviews and other types of evidence synthesis

Gary R. Maixner III, University Library, Indiana University Indianapolis

Gary Maixner’s work is primarily in designing and maintaining his library’s web presence, but he also liaisons for the Communication Studies department, where he uses and designs games for classroom use. He also adjuncts, teaching tabletop game design for IU Indy’s Luddy School of Informatics, Computing, and Engineering.

Mari Kermit-Canfield, FLITE Library at Ferris State University

Mari Kermit-Canfield is Creative Learning Librarian and Coordinator of Research Services at FLITE Library at Ferris State University in Big Rapids, Michigan. Her position tasks her to develop innovative methods of information literacy instruction for both the library classroom and to outsource for use by other educators. Game design for information literacy education is a major aspect of her work.

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Published

2026-10-14

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Section

Case Report